using UnityEngine.TestTools;

namespace Mixture
{
    // Work around case #1033694, unable to use PrebuildSetup types directly from assemblies that don't have special names.
    // Once that's fixed, this class can be deleted and the SetupGraphicsTestCases class in Unity.TestFramework.Graphics.Editor
    // can be used directly instead.
    public class SetupGraphicsTestCases : IPrebuildSetup
    {
        public void Setup()
        {
            UnityEditor.TestTools.Graphics.SetupGraphicsTestCases.Setup();
        }
    }
}